Back in 1992, Turtle Beach Systems, a subsidiary of ICS (Integrated
Circuit Systems), introduced a revolutionary product in the sound industry
called
MultiSound. In a matter of fact, it was a real engineering
master-piece aimed at sound professionals. Unlike all other sound cards for
the ISA bus, it didn't utilise DMA channels because the Hurricane
architecture it was built upon required only a single IRQ, an I/O port and
a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was
populated by a whole lot of fine silicon hardware:
- a 40MHz 24-bit Motorola DSP56001
with three 8x256Kbit 70ns SRAM chips;
- a 10MHz 16-bit Motorola 68000 processor
with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;
- an E-mu Proteus 1/XR (PDF manual, 750Kb)
synthesiser with four 8Mbit Asahi Kasei ROM chips;
- two Altera EP1810 (EP1810LC-20T —
PDF datasheet, 164Kb)
48-macrocell programmable gate arrays;
- two Crystal 4328 (CS4328 —
PDF datasheet, 153Kb)
18-bit DACs with 64x oversampling;
- one Crystal 5336 (CS5336 —
PDF datasheet, 141Kb)
16-bit ADC with 64x oversampling;
- three Philips NE5532 (PDF datasheet, 104Kb)
dual 140KHz operational amplifiers;
- two Dallas 1267 (DS1267 —
PDF datasheet, 206Kb)
dual 256-position resistor arrays;
- one Philips NE558 (PDF datasheet, 67Kb)
quad timer;
- some ISA bus buffering logic.
The heart of this design was Motorola DSP56001, a fast 24-bit universal
digital signalling processor responsible for audio data transfers and effect
processing. It was connected directly to one CS4328 DAC and one CS5336 ADC
through internal serial interfaces. These excellent audio converters together
with low noise NE5532 op-amps and DS1267 volume regulators made quality of
MultiSound's analogue paths superior to those of all consumer and many
professional sound cards for a long time. The card could process 44KHz 16-bit
stereo audio for both play back and recording in full-duplex mode, i. e. to
play back while recording. Another strong feature was wavetable MIDI synthesis.
E-mu Proteus 1/XR (eXtra RAM) was capable of true 32-voice polyphony while
working with uncompressed 16-bit samples stored in 4Mb of on-board ROMs by Asahi
Kasei (IP5001EMU, IP5011EMU, IP5021EMU, IP5031EMU). The synthesiser was
supported by Motorola 68000 which helped to render MIDI sounds through the
second CS4328 DAC. However, E-mu Proteus 1/XR was incompatible with General
MIDI and utilised a patch set of its own. There was a real MIDI in/out/through
interface, not that one to make digital joysticks happy indeed. Finally, two
Altera EP1810 chips were programmed to produce non-standard logic. Oh yes, one
more thing. Proteus 1/XR supports up to 8Mb of sound samples, and it takes
another set of 4 ROMs to add those extra 4Mb. In case of MultiSound, you can see
four unpopulated layouts on the board for this purpose, though I've never met a
factory confugured card with all 8 ROMs.
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Turtle Beach MultiSound Classic |
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(click to enlarge, 412Kb) |
By the way, what was offered by others at those glory days of the ISA bus?
There was Creative SoundBlaster Pro with crappy audio converters capable of
either 44KHz 8-bit mono or 22KHz 8-bit stereo, half-duplex only, and no effect
processing at all. It was complemented by a frequency modulated (FM) synthesiser
built of two Yamaha OPL2-compatible chips, which was inferior significantly to a
good wavetable synthsesiser with quality samples such as ICS GF1 (1st generation
of Gravis UltraSounds) or AMD InterWave (2nd generations of these cards). Well,
some people at Creative had got some wicked sense of humour to give this
SoundBlaster a "Pro" suffix. Although SoundBlaster 16 was introduced in 1992, it
wasn't much better. Once again, crappy audio converters and a poor FM
synthesiser. Oh yes, it got a so-called effect processor aimed at stereo
enhancement, but it was so good that most people preferred not to enable it at
all. Forthcoming SoundBlasters of AWE32 and AWE64 series were capable of
wavetable MIDI synthesis through use of on-board E-mu 8000 which wasn't as good
as Proteus though. These boards were manufactured until the end of the ISA bus.
In 1993, Creative acquired E-mu Systems and made Proteus unavailable to
Turtle Beach. The original design of MultiSound had to be modified, so Proteus
and the accompanying hardware had to go — Motorola 68000 with its EPROM
chip and two SRAM chips, also four Asahi Kasei ROMs and one Crystal 4328 DAC. A
standard interface for an external MIDI daughter-board was implemented instead.
The first card to feature this connector was Creative SoundBlaster 16, and it
was supposed to be there for Creative WaveBlaster, a crappy wavetable MIDI
daughter-board. Although other hardware manufacturers started to produce sound
cards and daughter-boards for this interface soon after, hence it became a kind
of standard eventually. The new design of MultiSound was about 12 centimetres
shorter than the previous, but the other internals and the architecture remained
the same. This sound card entered the market somewhere in 1994 under the name of
MultiSound Tahiti while the original design had been renamed to
MultiSound Classic. Finally, MultiSound became the family name.
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Turtle Beach MultiSound Tahiti |
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(click to enlarge, 229Kb) |
There was also
MultiSound Monterey, a marketing creature. Well, it
appeared because of
Rio, a wavetable MIDI daughter-board designed by
Turtle Beach engineers. Rio was powered by ICS 2115 (ICS2115 —
PDF datasheet, 315Kb), a General MIDI compatible
synthesiser and programmable effect processor capable of either 24-voice
polyphony at 44KHz or 32-voice polyphony at 32KHz. The board came with 4Mb of
uncompressed 16-bit samples. In addition, up to 16Mb of memory for loadable
samples could be installed in one 30-pin SIPP (Standard In-line Pin Package).
So, a Tahiti bundled with a Rio was sold as Monterey at a special discount
price. Therefore, everything related to Tahiti applies to Monterey as well.
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Turtle Beach Rio with a 1Mb SIPP |
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(click to enlarge, 124Kb) |
In 1996, the last two members of this family appeared,
MultiSound
Fiji and
MultiSound Pinnacle. Although they were of the Hurricane
architecture still, this 2nd generation of MultiSounds was different
significantly from the 1st one. In a matter of fact, almost all silicon hardware
of the previous designs were replaced:
- a Motorola DSP56002 instead of a Motorola DSP56001;
- a Xilinx 5210 (XC5210 —
PDF datasheet, 440Kb)
field programmable gate array with a boot-up serial ROM instead of
both Altera EP1810 chips;
- a Crystal 4327 (CS4327 —
PDF datasheet, 597Kb)
20-bit DAC with 128x oversampling instead of
an 18-bit Crystal 4328 with 64x oversampling;
- a Crystal 5335 (CS5335 —
PDF datasheet, 223Kb)
20-bit ADC with 128x oversampling instead of
a 16-bit Crystal 5336 with 64x oversampling;
- three Crystal 3310 (CS3310 —
PDF datasheet, 118Kb)
dual op-amps and 256-position resistor arrays instead of
two Philips NE5532 and two Dallas 1267 chips.
Support for the S/PDIF interface was implemented through a little
Digital I/O daughter-board sold separately which was based upon Crystal 8425
(CS8425 —
PDF datasheet, 165Kb), an audio
network transceiver. While Fiji was given a connector for an optional MIDI
daughter-board, Pinnacle accommodated Kurzweil MA-1 [manufactured by Young
Chang], a wavetable synthesiser supporting up to 48Mb of memory in two 72-pin
SIMMs, also an on-board IDE interface. Although the 2nd generation of the
MultiSound family was built using more advanced parts, it wasn't much superior
to the 1st when it came to quality of analogue audio paths. That's hard to
make an excellent thing even better. Check
SoundBench: 17 PCI and
ISA Sound Cards Tested if you're looking for some figures.
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Turtle Beach MultiSound Fiji with Digital I/O |
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(click to enlarge, 292Kb) |
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Turtle Beach MultiSound Pinnacle with two 16Mb SIMMs |
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(click to enlarge, 349Kb) |
In 1997, Turtle Beach Systems, struggling financially, was sold to
Voyetra Technologies, an audio software developing company, and became a
division of the latter. From today's point of view, it hasn't developed
anything really outstanding since, just some good but regular multimedia
products. Although the brand of Turtle Beach is still visible, it's just a
shadow of the past. That's sad to see crap spreading and excellent things
falling into oblivion.
By the way, Turtle Beach designed and manufactured many sound cards which
didn't belong to the MultiSound family. They weren't as good as the MultiSounds,
but less expensive considerably. There were several ISA sound cards of the Monte
Carlo and Tropez series, also Malibu one. About PCI sound cards, there were
Daytona (based upon S3 SonicVibes), Montego (based upon Aureal Vortex),
Montego II (based upon Aureal Vortex 2), Santa Cruz (based upon
Crystal 4630), Riviera (based upon C-Media 8738), Montego DDL (Dolby Digital
Live; based upon C-Media 8768) and Catalina (based upon VIA Envy-24HT). Vortex
based Montegos and Santa Cruz sound cards have been sold in large quantity
through OEMs such as Dell and IBM.
Here are list prices for the MultiSounds as far as from December of 1994:
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MultiSound Classic |
about 430 USD |
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MultiSound Tahiti |
about 260 USD |
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MultiSound Monterey |
about 310 USD |
A lot of money, but I can recall that Creative SoundBlaster 16 cost about
200 USD those days. It's hard to believe that such a piece of junk could
cost so much, but it was.